Reverse Engineered Object : Progress 1

 Reverse Engineered Object : Progress 1


The Object that I have chosen to reverse engineer from my three options, Is my Muji balance mechanical pencil. I chose this object because even if it seems quite simple, there are still a lot of different intricate parts and textures areas.


I first started this project by sketching out the pencil and its parts to measure each piece. 
It was annoying at first that when I would measure something and remeasure it again I would get very different results in numbers.  Although I do know these are the things that have to be done to be accurate!



There are still quite a lot of parts that I need sketch and measure out in the inner parts of the pencil. This is because many of them are very small and hard to see, and as well I am not sure how the "screws" or "spirals" are done in Rhino so I will be waiting for the tutorial on it in class. 

Here is my progress so far : 
This part of the pencil has a texture outer side that I will still need to add.







I use a lot of the "single point" tool because it helps me make sure I have the right distance and length for the different parts. For this particular part I mostly used the Point tool, Polyline and the Revolve to finalize the 3D shape. This part of the pencil isn't completely done since I still have to add the textures and boolean difference the shape in order to add the empty middle section on this solid shape.

Here are some of the parts in rendered view:

 








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