MILESTONE PROJECT: ALGORITHMIC PANELED STRUCTURE

 

Algorithmic Paneled Structure

Okay Last week I really struggled on Surface Morph so this time hopefully I can get this right.

For this particular project I'm gonna be combining what we've learned from the other assignments, from the first milestone :Laser Cut and the parametric Vessel/Structure.

( Warning: Long blog with many failures, mistakes and restarts. This assignment was for some reason my biggest struggle so far. I think i could've done better if I had more time to experiment more to figure out what I really wanted to achieve)






I thought it was going so well but I couldn't get my geometry to tile onto my surface. I believe it was because my surface wasn't really a surface? I tried putting it on a different surface to see if there was a problem with mine. Even changing several radius' if it would even do anything.

 

It didn't work. TILL I tried a different geometry to be tessellated so I decided to clean my work space and try again, new shapes for surface and geometry.

My next issue was that my "surface" was a poly Surface, it wouldn't set to the surface component. If I used geometry then it wouldn't work either with the connections and there would be errors.
My solution was to explode my poly surface that would split them into several surfaces.
This definitely worked although I wasn't sure how to use all surfaces into 1 definition because it seemed that if I set all of them it would completely warp the final result.
The only solution was to make X amount of the same definition for each of the surfaces. 



Okay I could keep going with this but I feel like I can do so much better... Maybe if I attempt to be a little more organic with my surface and this time I might create my geometry in rhino instead of grasshopper. 

I made a new geometry to be tiled onto my new surface





My organic shape contained quite a huge amount of mesh and I knew this was gonna be an issue in rendering so I thought it would be best to use ReduceMesh before I continued


I knew I had to some how turn my mesh into a surface, so I used deconstruct Mesh, deconstruct Face, List Item, 4pt Surface to make a surface out of my mesh.


I thought I finally achieved it, after all the hours and struggles I though I finally figured out....
but I was wrong

Trial and error


Trial and error...



Unintentional PomPom :> but error...



For some reason I've been having problems one after another.

I felt as if I really needed something decently nice to be handed in, I don't think this would get printed but if i could get another chance to make something that would be printed  then I would take that chance. (but as of right now, this cant be printed since many of the sections are not attached. 





Here are some final Rendered in Gold and Silver metal:











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